How does cephalid breakfast win




















It is certainly one of the best in a combo deck like this with a few dead draws. That way you can sculpt a lot your hand during the 1st turn.

Therapy has two duties as a combo piece once your library has been milled. Vial is a very important card against fair decks where both mana fixing and the fact that our creatures become uncountereable are relevant.

While Vial used to be an easy 4-of, I think the lack of expensive cards on the maindeck makes 3 copies already enough, and I could potentially see going down to two if more non-Delver fair decks take a bigger spot in the metagame.

It is also a much better card post sideboard when we add more creatures to the mix. The best 1 U creature of all time? This is how we win the game. It is not very common, but reanimating a combo piece is often a game winning play.

It is a card you rarely want to draw in multiples, but I think it deserves a slot since it plays very well when things go wrong. We are playing a 2-card combo where both pieces happen to be creatures, so this card is perfect.

Drawing multiples is not ideal, but after playing a little with 4 and 2, I am now inclined to think 3 is the right number. If you want to just speed up the deck and make it better against combo, adding the 4th OUAT instead of the 2nd Recruiter would be a reasonable change.

OUAT can also make you hit your land drops more often even without adding more lands to our deck. It is just simply an extremely good card that is very welcome to this archetype.

The deck, as it is built right now, has 4 slots for interactive spells. Well, turns out I agree with him. Cavern naming Human and curving Recruiter into Jailer will straight win games. Jitte is likely one of the worst cards in the sideboard, but it is also a card that can get you out of situations where no other card would. If you ever cut down to 2 Vials maindeck, make sure the other two are in the sideboard , since it is excellent once you play more expensive creatures.

Despite having no combo pieces, getting to lead on Vial and have Daze and Force for disruption is strong, and you have Brainstorm to dig for more cards. This is a turn three kill, as you Stoneforge for Shuko and can play that with the Illusionist on three. This is a very cool deck, and it warms my heart seeing these old combos still getting played. I encourage you to have a delicious seafood breakfast and hope that you enjoy it as much as I enjoyed writing about it. Skip to content. Export to:.

Bridge is really good when you milled your whole library, because with Bridge you're able to flashback all Therapys first and then saccing the Zombietoken in the Dread Return. The rest is clear, I suppose. One Thing I really want to see in there is Daze, but I don't know, what to cut.

Chants main would be techy, too. I hadn't any ideas for the Sideboard so I simply packed allround stuff in there - maybe you guys have better ideas? My meta is aggro heavy, but a few Combo are hanging around, too.

Some Aggro -Rock Builds and very few Control. So I guess this Deck has good answers for my meta game. Re: [Deck] Cephalid Breakfast.

When in doubt, mumble. When in trouble, delegate. Re: [Deck] Cephalid Breakfast They could block and prevent enough damage to swing back with lethal. Though it is important to remember that you can remove more than just the big creatures to the ghoul. Narcomoebas, en-kors, and illusionists add up.

Re: [Deck] Cephalid Breakfast if they block, how do their creatures survive to swing back for lethal? I'm pretty sure I'm not compelled to address your non-argument based simply on the fact that you're obviously borderline retarded.

Is there a lot going on on the previous turns or something? Re: [Deck] Cephalid Breakfast which pact? Re: [Deck] Cephalid Breakfast Why not both? Edit this Page. Edit source History Talk 0. Artifacts 4 4 Chrome Mox. Enchantments 1 1 Dragon Breath.

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